Monday, 26 May 2014

The City Cycle Committee part 3

22/05

Group Action Minutes

Role Call: Everyone present

What was addressed:
  • Gathered data from the new interview and set it up into a graph.
  • Discussed presentation and organised Role play.
  • Created power point presentation with Prezi and script.  

From the new interview we found some new and interesting results

Interview 2

At this point we decided to disregard the helmet issue so we can concentrate on the bigger of the Bike Riding culture, or more so the lack there of. Fixing the helmets wasn't going to bring people to ride the CityCycle.
This graph shows that the Twilight Ride was the most popular choice
This graph shows the Weekly sign up was most popular followed closely by a Raffle

From what we gathered the Twilight Ride seemed the most popular Fundraiser Idea whilst the Weekly sign up was most popular Donation idea. However the Raffle was so popular as well so we decided to include both activities. 

Order of script

Intro and Problem: Deni
Present Data: Judy and Jess
Solution: Nick
Close: Alex


We got mixed up in regards to how we were suppose to present our findings, but we made a Powerpoint presentation with Prezi http://prezi.com/loxwvbjw0dly/citycycle-committee/ more so as a visual aid to what we were saying. Mathew has told us to create more Roleplaying that includes our stakeholders and to have the Interactive Poster instead of the presentation or if we were to include one don't make it the centre of the presentation. The focus should be in the Interactive poster. 


The City Cycle Committee part 2

15/05

Group Action Minutes

Role Call: Jess absent, Rest was present

What was addressed in the group meeting
  • Gathered interview results.
  • identified key issues
  • -helmets
  • -advertising
  • Brainstormed solutions 
  • researched media and advertising on city cycle

First thing was to bring together our results from the first interviews. 



We found the major issue was Necessity, people didn't feel the need to ride bicycles when there was so much easily accessible modes of transport and anything too short to warrant riding the train or bus was within walking distance. This could be attributed to a lack of cycling culture within Brisbane, people not wanting to ride bikes at all. We can address with whilst also providing advertising for the City Cycle. 

We were also asked to address a Minor issue and decide by next class if this is something worth looking into. We decided to try out the helmet issue because even though it wasn't the highest racking issue it was one people were most vocal about. 

Brainstorming

Advertising Solutions

  • Fundraisers/charities
  • Free trials
  • Money from signing up go to charities
  • Play up charity angle 
  • Tour de France theme
  • Famous bike riders race with City Cycle and regular bikers can race with them
  • 'Night Ride'
Helmet Solutions

  • Bio-degradable Helmet liner
  • Connector for helmets, lock up after ride
  • New Design
After presenting our findings to the class, Mathew talked to us about progressing further. Pie charts would make a great illustration of data, Video interviews could make a nice touch to the interactive poster and to make our stuff stand out we had to think outside the box.


With this new information, we came up with a brand new set of interview questions to get to the point of the problem. 

Interview 2


1) 1-5 do public helmets bother you?

2) would biodegradable helmet liners solve the problem?

3) How do you feel about the current helmet design?

4) Would you wear it if it had a better design?


5) How much fun do these ideas sound? 1-5
a) Simple ‘Fun Ride’ Fundraiser
b) Famous bike riders, Ride with your cycling idol!
c) Twilight Ride event
d) ‘Tour de France’ style Marathon
e) Celebrity Ride

6) What charity would you prefer? 1-5
a) Weekly sign up with proceeds to charity? $11
b) Raffles with prizes? e.g. Bikes, subscriptions, helmets
c) Vote in Celebrities for ride with donations?
d) Sponsors donate $1 for every participant?

The City Cycle Committee part 1

08/05


For this new assignment, we have to address the problems with City Cycle and find a solution then present our findings in an interactive digital poster.
This week we formed our teams, came up with a name and began listing obvious issues with the program. I was thrown under the bikes, so to speak, by the rest of the team and was assigned team leader.

Team City Cycle Committee (The Triple C)

  • Deni Carrington-king
  • Alex Van Horst
  • Jess Domann
  • Judy Nguyen
  • Nick Kruger

First, we had to find out if the obvious problems we came up with was shared with the rest of the public. So we put together a set of interview questions that each of us had to go out and get people to answer.


Interview 1


1) How often do you ride bicycles or similar modes of human-powered transport?

2) What is your biggest issue/s with City Cycle?


3) Rate these out of five for highest likelihood of not using City Cycle. Five being most, one being least.
Weather:
Not necessary:
Lack of advertising:
Signing up issues:
Helmets:
Ongoing costs:
No where to ride/Congestion:





Friday, 9 May 2014

Design Challenge 2 - Final Presentation

Thank whomever that everyone showed up to the group meeting today, well at least by half past. We were able to pull ourselves together and I'd say we put on a pretty good presentation. We went first so we wouldn't have to worry about presenting whilst we were critiquing other groups.

I was told that if I didn't have my palm card I probably would have gotten full makes for individual presentation. I just feel if I don't have them and I forget what I was suppose to say I'm going to freeze up or miss important information. Everyone else in the group did quite well with their presentations, they'll be getting at least a 2 out of 3 for that.

Not sure what else to say. Haven't gotten the marks back yet so I don't know how well we did yet. Hopefully it a good mark.

Design Challenge 2 - Monday

So today we had planned to meet up from 9 - 11 to work on our presentation, but who are the only two to show up? Alex and I. This was discussed before the break and I made sure everyone knew before left (I also told them I would be offline the entire Easter break, but they didn't remember that either). So as usual Alex and I worked on as much as we could with what we had.
High Fidelity Storyboard
Final Logo











Alex showed me his final prototype for the app, which I loved. It was far better than what I had planned. I had seen most of he process already, but there was some final changes that had to be made. I had to change my Logo to fit with the app.

After some bickering on our FB page, people finally showed up. Around 3. This was my only break in the day and I had to make time so I could get to Kelvin Grove from Gardens Point before my next class started. We sorted s*** out as quickly as possible, shared files, given new jobs, given our respective roles for the speech and left it at that.

Alex: Intro and Close,  Present High Fidelity App on FluidUI
Tim: Problem identification, target audience
Deni: Storyboarding and Prototyping
Callum: Interviews
Jess: Comparison

At this point Alex, the guy who came up with this idea, had given up on the project and we'd both agreed that we may have to wing it on the day. Which is sad because I'm seriously considering about presenting this to a company. It's a good app and I don't want it going to waste.

Design Challenge 2 - High Fidelity Prototyping

Again, Alex, Callum and I were the only ones to show up to the group meeting on time. Tim and Jess weren't there until class started. We decided we needed an extra meeting before the final presentation so we've decided on Monday from 9am-11am. We've each been given jobs to have done by Monday. 


Individual objectives (to be completed before week 9 meeting):
Alex- Finals design, mapping of buttons and screens. 
Deni - Break down final design into separate images.
Callum - Create interactive prototype.
Tim, Jess - Draft a structure for presentation (.ppt). What each person is saying, when they are saying it (keep CRA in mind)

I've also since been working on the Logo. 

Logo Brainstorming

High Fidelity Logo


I didn't get much feedback from the group in regards to logo preference, so I asked outside colleges

Design Challenge 2 - Interviews and Meetings

Today was disappointing. I completely forgot we were suppose to to interviews before class. I wasn't the only one in my group who forgot.
Alex and I were the only ones who showed up on time for our group meeting. There was only so much the two us could do on our own. Callum showed up half an hour late but he said before that this was going to be an issue. Tim and Jess however didn't show up until 10 minutes before class started, which left little to no time to actually work on anything.

Over the week though, we did start creating our paper prototypes. Being tasked with visual designs and concept, I took the drawn storyboard we made in class and transformed that into a digital version.

Storyboard Sketch

Medium Fidelity Prototype


We made this into a presentation and mostly just talked about the ideas for the digital look of the app.

The camera is fairly straight forward with most of the screen available for the camera and only a bar at the top for the user to go to other functions. After taking the photos the user will be taken to an options menu where the app has tried to recognise what the item is. This is just a simple list of the photos with a 'Yes' and a 'No' button on the right.
The set up of items in the recipes menu and the pantry menu were going to be similar to each other for continuity by setting them up in a three by three grid that you could scroll down for more. Details would be kept to just a title and extra information will be on a separate page.

For the recipes page we have the main image, title, ingredients, method and reviews. We also had this for the individual food items.
After that is the favourite or saved page which would have all the saved recipes on it.
Lastly is the filter which was going to be a set of bars with tick-able options inside such
as Costs, Diet, Culture, Difficulty and Time. This was also going to have the search bar for food items the user may not be able to scan at this time. 
 






Design Challenge 2 - Decided App

So we didn't end up going with my idea (pouting). Not that I mind, the app the group agreed upon is pretty cool. Our group consists of five people. Jess, Alex, Callum, Tim and myself. We've decided to get together the hour before call to have our meetings, mostly because that's the only time we have available.

Out of the various ideas for names, like 'My Meals', 'Feed my friends' and 'FoodBook', we went with Feed Me!

Description: Find recipes based on what you have by utilising the Google image software.
Target Users: University students (17 - 25)
What they want: Quick, simple and easy access to recipes
Obvious Needs: Previous statement, Find something they can easily make with what they have.
Critical features: Image recognition scan, recipe search, filters, review.
Latent needs: cost, nutrition, connect to supermarket, favourite and edit, shopping lists
Organisations interested: Bupa, Taste, health government, health insurance, fitness/nutrition companies


Design Challenge 2 - What is my Kid playing?

For the second Design challenge we have to create a mobile app design. Even though we are in groups we each have to come up with an idea then bring them together and decide with is our favourite.

My idea was an app for parents to quickly find information about video games their children are playing. Today children getting their hands on MA or R rated games isn't as big of an issue as it used to be but it still happens, especially as the average person is trying to do more and become busier. Only recently has Australia added an R rating to video games and whilst this was to create a better rating system, most people simply think of this as allowing extremely violent video games into the country.

Storyboard
The system was going to be pretty straight forward. A main page with the latest and most violet games to look out for along with links to the video game information pages. The video game page itself will have the name, pictures (e.g cover image, screen shots of questionable content ect.), game synopsis, ESRB rating and description of the rating, why the game got that rating and reviews of the game by users and professionals in the field. Users will have their own profile page with what they've reviewed along with other standard information. Trusted reviewers or people within the industry can have their own symbol to identify themselves as such.

The target audience will be parents of young children. The average age of women having their first child is 29 with 21.4% being over 35 years old. the average age of children starting to use electronic gadgets has fallen to 6.5. adding that onto the age of the first time parents makes for a target audience of 30-40.

The target user can find this very useful if they have a child who likes to play video games but the parents don't have enough time to research the games themselves.

May be ideal fir parents who feel the need to find information about their child's online content and whether or not what they're viewing is safe for them.